Once (y/n) turned back, she realized there was no going back. On the wall, there was also a message that said "Break the boards". There were also two paths that were blocked by boards. Maybe there is someone lovely waiting for you right outside that door.) on the left side, paintings of monkeys with knives for teeth and hands also wearing psychotic grins on their faces, and a strange headless statue that held a sphere. The doors slowly opened, revealing a small room with a closed door (A/N: This just made me think of Anna singing "Love is an open doooooor". (Y/n) was again snapped out of her thoughts by the elevator itself. Weren't elevator buttons supposed to have numbers on them? Or were those symbols numbers? Perhaps, a secret messa. She couldn't help but stare at the buttons that had strange symbols. (Y/n) hesitantly walked in and the doors slowly closed. When the elevator came back, it was empty, but that didn't mean she wasn't scared anymore. Once she was close to the elevator, she almost went deaf when she heard a loud screech. You'll get what I mean in time! 3), she started making her way towards the elevator, eyeing the other cutout. But she couldn't make out who or what it was so, being the dumb girl she was (A/N: some of you may be boys, sorry not sorry, and no, I'm not saying you're dumb. She turned in the direction the sound came from, only to see someone inside. She was snapped out of her thoughts by the sound of an elevator. Maybe pushed? But who could've done that? Nobody was behind that cutout and (y/n) was pretty sure that no one could have even been behind that cutout without being immediately spotted. Once she passed the cardboard cutout of a monkey dressed in uniform, she almost jumped out of her skin, obviously startled by the speed of the cutout falling. Features: Beautiful hand-drawn 2D pixel art that gives a classic 16-bit SNES RPG look and feel. (Y/n) sighed and began exploring this little hotel. (Y/n) looked around, but could not see anything that could bring back any memories. Bring back any memories?" the woman spoke. She began her walk towards the door, looking at her surroundings from time to time, until, without realizing, she entered. She went inside and soon found herself in a long corridor that led to a door. (Y/n) took a deep breath and replaced the look of terror and confusion on her face, with a determined one. Soon enough she was right in front of it. (Y/n) sighed and slowly made her way to the portal. "There's only one way to find out." she spoke. "M-Maybe, b-but t-this looks p-pretty r-real a-and who knows what awaits me t-there." (Y/n) stuttered. "You've had dreams ten times worse than this." she continued. Dark Deception was designed to be enjoyed by everyone."What? Are you scared?" the woman laughed. Dark Humor: While scary, Dark Deception is not a bloody or gory game and features it's own stylized brand of dark humor. Players will have to change up their tactics in order to survive. Dark Deception Chapter 2 is the next chapter in the Dark Deception story. Unique Enemies: Every nightmare presents a unique creature that has its own distinct AI. Journey Into Darkness (a Dark Deception fan game) dark deception chapter 5. The mazes themselves are full of traps, hazards, and other dangers to watch out for. Hazardous Environments: Enemies are not the only danger. High Quality: AAA-quality graphics and creative designs give players a variety of unique and terrifying worlds and enemies to survive. Power System: Earn XP and unlock powers as you progress that will allow you to even the odds and survive longer against horrendous creatures. Enemies can be stunned and avoided, but not killed. Features:Fast-paced Arcade Horror: No hiding in lockers here. Trapped in a dark world full of nightmarish mazes and ridiculous monsters, the only way out is to face the darkness and find a way to survive. Dark Deception mixes the fast-paced style of classic arcade games with fun horror game design. Face off against 2 new nightmares - Agatha & the Gold Watchers.
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